This can be a Kendama! This can be a IoT! Uh! Dendama.
The Ken performs the starring position within the conventional Japanese Kendama sport. It’s a cup-and-ball juggling toy that hasn’t seen a lot disruption because the 17th century. Till now, that’s. Dendama is an Web of Issues-oriented firm that’s engaged on bringing the Kendama toy into the present century.
The toy has seen a rise of recognition each in Japan and internationally over the previous 15 years, with an growing variety of nationwide and worldwide competitions. Take a look at the 2016 World Cup-winning routine, for instance. Yowzers!
“We have added sensors on all the contact surfaces of the old game,” Yoshihiro Ohtani, CEO of the Japanese startup tells me on the TechCrunch Tokyo convention. Along with cup and spike sensors, the toy has accelerometers built-in to find out which methods gamers are succeeding at.
The Dendama connects wirelessly to a smartphone, which will help the person practice for brand spanking new methods. The app additionally provides a layer of multiplayer gaming potentialities to the age-old video games. Acknowledged methods are given a problem rating, which trigger “damage” to your opponents.
The corporate raised round $11,300 from Japanese crowdfunding website Makuake. Ohtani tells me that Dendama is planning one other spherical of crowdfunding on Kickstarter in March of 2017 with a view to increase funds for manufacturing and to check the worldwide urge for food for the product.
To see what a digitally enhanced model of a hundreds-of-years-old sport seems to be like, take a look at the video beneath.